
Tormento
A downloadable game
STORYLINE
Your son, Giovanni, ventures in the woods, it's almost night and he's not back yet.
While you search for him you'll find something you can't flee anymore.
CONTROLS
ABOUT
Tormento is an adventure horror of 30-45 minutes with controller support. It's recommended to use headphone for directional audio and immersion. Developed with a custom engine in c++ using SDL. Tormento is full adpated in english and italian.
Tormento by Matteo Catellani is licensed under Creative Commons Attribution 4.0 International
Status | Released |
Release date | Feb 02, 2025 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Catellani |
Genre | Adventure |
Tags | 2D, Horror, Pixel Art, Psychological Horror, Short |
Asset license | Creative Commons Attribution v4.0 International |
Average session | About a half-hour |
Languages | English, Italian |
Inputs | Keyboard, Mouse, Xbox controller |
Accessibility | Subtitles |
Download
Download
Tormento.7z 267 MB
Install instructions
Unpack the .7z file and run Tormento.exe
Comments
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Hey Catellani,
I streamed my playthrough of your game (the video has chapters). Check it out:
What a creepy game! Had some really good spooky moments. I like the art style and the different gameplay sections kept it interesting. I mention in the video that the control for the lantern feels a little stilted with the movement. It is a short game but is there a way to recover health? It blocked my progress towards the end as I was dying in one hit (unless that section is meant to be a one-hit area?). It felt very Silent Hill inspired in a good way so I appreciate that. Well done and best of luck with your future games!
Thank you for playing! Yeah Silent Hill is a HUUUGE inspiration, i tried to recreate that atmosphere in my own way.
I get what you are saying about the lantern, i didn't manage to find a solution to make it smoother, i will work on it!
Yes, there is a way to recover health, there are bandages in some maps, all of them aren't in the way so it needs a little exploration to find them, but it's not the first time someone tells me that part is kinda frustrating, so i'll think about making some changes!
Thanks again for the feedback and all, i much appreciate it!